To experience the 3D effect, the audio sample should be reproduced via headphones. Conventional headphones are sufficient. A 3D headphone mix, as well as a stereo and mono mix were created based on the original recording.
To experience the 3D effect, the audio sample should be reproduced via headphones. Conventional headphones are sufficient. The original channel-based 3D recording was produced by the graduate tonmeister/sound engineer Gregor Zielinsky at the Tessmar Recording Studios (Hanover, Germany). Both, a 3D headphone mix and a stereo mix were created based on the original recording.