Demonstration: Comparison of stereo und 3D headphone mix

To experience the 3D effect, the audio sample should be reproduced via headphones. Conventional headphones are sufficient. The original channel-based 3D recording was produced by the graduate tonmeister/sound engineer Gregor Zielinsky at the Tessmar Recording Studios (Hanover, Germany). Both, a 3D headphone mix and a stereo mix were created based on the original recording.